Jonathan Blow, the creator of Braid and the upcoming 'The Witness', gave at talk at UC Berkley on the subject of how to developing indie games. It's a very interesting 38 minute talk (followed by 40 minutes for Q&A).
You can find it on the Witness blog (also includes a downloadable copy of the talk and the powerpoint presentation) and the talk isn't about what tools or libraries to use. It's how how you should go about programming and optimisation. I think it's a very valuable talk. Everything mentioned won't apply to every project but obviously it will be very helpful for tiny teams working on indie games and you may find it helpful in other areas too so I think every developer should listen to at least the first 38 minutes of the talk.
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